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Scenarios are the different situations in which missions take place. Each scenario has different objectives and parameters that must be satisfied to achieve a successful mission. There are currently eight different scenarios in Door Kickers, and seven in Door Kickers 2.

Clear Hostiles[]

Clearhostiles

Clear Hostiles is the most simple, and common type of scenario. The objective of clear hostiles is to either kill or arrest all terrorists/criminals found on the map. The only way to complete this objective is to actually kill or arrest every enemy on the map unlike other scenarios where some hostiles can be ignored.

Hostage Rescue[]

Hostie

Hostage Rescue is the next most common type of scenario. The main objective is that all hostages must survive, this can be completed in two ways. Either eliminate all terrorists and criminals or command the hostages to the rescue area marked on the map. If the hostages are taken to the rescue area an automatic completion occurs even without killing all hostiles. In Door Kickers, if a single hostage is killed the mission is automatically ended in failure. In Door Kickers 2, the mission fails when all hostages are killed.

Stop Execution[]

Stopexc

The Stop Execution scenario is very similar to the hostage rescue scenario. In addition to the game mechanics seen in hostage rescue, an executioner is ready to execute a hostage. If the timer above the hostage reaches zero, the hostage is executed and the mission is failed. The timer length is dependent on the size of the map, usually between 30 seconds to 1 minute.

Bomb Defusal[]

Bomdef

Bomb Defusal is a more intense version of the clear hostiles. The bomb defusal as the name suggest includes a bomb which is placed somewhere within the level and has a timer, if the timer reaches zero it explodes and the mission results in a failure. The bomb must be defused as well as all hostiles killed or arrested.

Arrest Warrant / Abduction (DK2)[]

Arrestwarrant

Arrest Warrant / Abduction is an odd scenario, where one of two things must be completed. Either all terrorists must be killed and then the warrant arrested, or the warrant arrested and escorted to the rescue area. The warrant must not be killed during the scenario.

Protect the VIP[]

VIP

Protect the VIP is not a common scenario type, seen only a few times within both single missions and campaigns. Instead of killing all hostiles the only way to be successful is to transport the VIP safely to the rescue zone. Waves of enemies keep appearing depending on the mission until the VIP is rescued.

Extract the VIP / Escort the VIP[]

Extract the VIP and Escort the VIP are uncommon scenarios exclusive to Door Kickers 2. They are essentially the Protect the VIP scenario split into two different scenarios. In Extract the VIP troopers must first find the VIP inside the enemy compound and then escort them out. Players get full control of the VIP after locating them. Escort the VIP usually has your troopers already near the VIP, who is also fully controllable by player. The difference between these scenarios is minimal, but they are still counted as separate scenarios by the game.

Dope Raid[]

Doperaid

Dope Raid is a scenario where there are three objectives. As with most other scenarios all hostiles have to be eliminated or arrested. In addition to eliminating all threats, during dope raids troopers must also arrest all suspects, NPC characters with no guns disposing of evidence/drugs and retrieve all evidence before it is destroyed. This scenario is absent from Door Kickers 2.

Robbery In Progress[]

Robip

Robbery in Progress scenarios are the newest and most different from all other scenarios. While in most the troopers are entering a situation on their own terms, the robbery in progress is a time based scenario where a number of hostiles are running toward an exit point where if one crosses the exit point the mission is lost. In addition to stopping the fleeing suspects, all other threats must be eliminated or arrested. This scenario is absent from Door Kickers 2.

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